Designer(s) | Jean-Louis Roubira |
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Publisher(s) | Libellud |
Publication date | 2008; 13 years ago |
Players | 3 to 6 |
Playing time | 30 minutes |
Website | www.libellud.com |
Mar 20, 2020 Dixit-Online provides both a server implementing a Game API and a Web Client for players to join games and play. The API allows the games to be played asynchronously, so players may participate in a game at different times. A user may be a player in more than one game simultaneously. The client is still being developed.
Dixit (Latin: dixit, Latin pronunciation: [ˈdiːksitə], 'he/she/it said'), is a French card game created by Jean-Louis Roubira, illustrated by Marie Cardouat, and published by Libellud. Using a deck of cards illustrated with dreamlike images, players select cards that match a title suggested by the 'storyteller', and attempt to guess which card the 'storyteller' selected. The game was introduced in 2008. Dixit won the 2010 Spiel des Jahres award.[1]
The game's title is the Latin word for 'he/she/it said'.
Each player starts the game with six random cards. Players then take turns being the storyteller. The player whose turn it is to be storyteller looks at the six images in his or her hand. From one of these, he or she makes up a sentence or phrase that might describe it and says it out loud (without showing the card to the other players).
Each other player then selects from among their own six cards the one that best matches the sentence given by the storyteller. Then, each player gives their selected card to the storyteller, without showing it to the others. The storyteller shuffles his or her chosen card with the cards received from the other players, and all cards are then dealt face up. The players (except for the storyteller) then secretly guess which picture was the storyteller's, using numbered voting chips.
The original rules were revised after publication.[2]
If all players find the storyteller's card
If no players find the storyteller's card
If at least 1 player, but not all players have found the storyteller's card
In the original rules, the winner is the first player to reach 30 points. In the revised rules, the winner is the player with the most points when the last card is drawn.
An iOS app for Dixit was released in 2011.[3]
Dixit has several expansion packs including:[4]
Dixit has received highly positive reviews and over 30 awards and nominations.[6] BGL described it as a card game that 'allows creativity and imagination to run riot',[7] while Shut Up & Sit Down referred to it 'one of those very special game ideas that makes the most of the human brain while also keeping its rules to a minimum'.[8] Father Geek noted that Dixit is 'one of those rare games that can be played with a mixed age and skill group with little to no difficulty'.[9] The Dixit expansions have also been well received by critics.[10]
Wikimedia Commons has media related to Dixit (card game). |
In Dixit, one picture is worth a thousand words. Each player has in turn to choose one of his cards and make it guess with only one sentence. But his card will be shuffled with one other card of each player to make things a bit more challenging.
Each player chooses a rabbit and places it on the 0 square of the score track. The 84 pictures are shuffled and 6 are distributed to each player. The rest of the pictures constitute the draw pile. Then each player takes voting tokens according to the number of players (with the corresponding values). For instance, in a game with 5 players, each player takes 5 voting tokens (1 to 5).
One of the players is the storyteller for the round. He examines the 6 pictures he has in his hand. From one of them he works out a sentence and says it out loud (without revealing his card to the other players). The sentence can take different forms: it can consist of one or more words or even be summed up as an onomatopoeia. It can be invented or take the form of already existing works (excerpt from a poem or song, film title or other, proverb, etc.).
The first player who has found a phrase announces to the others that he is the storyteller for the first round of the game. The other players select from their 6 pictures the one that they think best illustrates the sentence spoken by the storyteller. Each player then gives the storyteller the picture they have chosen, without showing it to the other players. The storyteller mixes the pictures collected with his own. He places them randomly face up on the table. The card furthest to the left will be card 1, then card 2, and so on…
The vote
The goal for the players is to find the picture of the storyteller among all the exposed pictures. Each player votes in secret for the picture he thinks is the storyteller’s (the storyteller does not participate). To do this, he puts the voting token corresponding to the chosen picture face down in front of him. When everyone has voted, votes are revealed. They are placed on the pictures they point to. This is the moment for the storyteller to reveal what his picture was. Beware: under no circumstances can you vote for your own picture!
Scoring
Players advance their rabbit token on the score track by as many squares as they have earned points.
End of round
Each player completes his hand with 6 pictures. The new storyteller is the player to the left of the previous one (and so on in a clockwise direction for the other rounds).
The game ends when the last card of the draw pile is drawn, or when a player reaches the end of the scoring track. The player with the most points at the end of the game is the winner.
Enjoy!
If the storyteller’s sentence describes his picture too precisely, all players will find it easily and in this case he will not score a point. On the other hand, if his sentence has little to do with his picture, it is likely that no player will vote for his card, and in this case he will score no points! The challenge for the storyteller is therefore to invent a sentence that is neither too descriptive nor too abstract, so that there is a chance that only a few players will find his picture. At the beginning it may not be easy, but you will see that inspiration comes more easily after a few rounds of the game!
3-player game: Players have seven cards in hand instead of six. The players (except the storyteller) each give two pictures (instead of one). There are 5 pictures on display, the storyteller’s picture must always be found among them. Counting: When only one player finds the storyteller’s picture, both score four points instead of three.
Mimes or Songs: in this variant, instead of saying a sentence, the storyteller has the possibility to hum a song or music inspired by the picture, or to make a mime, in connection with the picture. The other players, as for the sentence, search in their game for the picture that this tune or mime evokes to them, and will then try to find the storyteller’s card. The count does not change.